unreal.RigOrConnectionRule

class unreal.RigOrConnectionRule(child_rules: None = [])

Bases: RigConnectionRule

Rig or Connection Rule

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigConnectionRules.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_rules (Array[RigConnectionRuleStash]): [Read-Write]

property child_rules: None

[Read-Write]

Type:

(Array[RigConnectionRuleStash])