unreal.RigUnit_AccumulateVectorLerp

class unreal.RigUnit_AccumulateVectorLerp(target_value: Vector = Ellipsis, initial_value: Vector = Ellipsis, blend: float = 0.0, integrate_delta_time: bool = False, result: Vector = Ellipsis)

Bases: RigVMFunction_AccumulateVectorLerp

deprecated: ‘RigUnit_AccumulateVectorLerp’ was renamed to ‘RigVMFunction_AccumulateVectorLerp’.