unreal.RigUnit_AnimNextParameterBeginExecution

class unreal.RigUnit_AnimNextParameterBeginExecution(execute_context: AnimNextParameterExecuteContext = [])

Bases: RigUnit_AnimNextParameterBase

Event for driving the skeleton hierarchy with variables and rig elements

C++ Source:

  • Plugin: AnimNext

  • Module: AnimNext

  • File: RigUnit_AnimNextParameterBeginExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • entry_point (Name): [Read-Only] The name of the entry point

  • execute_context (AnimNextParameterExecuteContext): [Read-Write] The execution result

property execute_context: AnimNextParameterExecuteContext

[Read-Only] The execution result

Type:

(AnimNextParameterExecuteContext)