unreal.RigUnit_AnimNextShimRoot

class unreal.RigUnit_AnimNextShimRoot(execute_context: AnimNextExecuteContext = [])

Bases: RigUnit_AnimNextBase

Animation graph output This is a synthetic node that represents the entry point for an animation graph for RigVM. The graph editor will not see this node. It is added during compilation as a shim to start the evaluation process. This node is only used at runtime.

C++ Source:

  • Plugin: AnimNext

  • Module: AnimNext

  • File: RigUnit_AnimNextShimRoot.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextExecuteContext): [Read-Write] In order for this node to be considered an executable RigUnit, it needs a pin to derive from FRigVMExecuteContext Although the anim graph flows from left to right with the graph output being on the right hand side with a single input as the final output, RigVM execution flows from outputs to inputs and as such an entry point has a single output.

property execute_context: AnimNextExecuteContext

[Read-Only] In order for this node to be considered an executable RigUnit, it needs a pin to derive from FRigVMExecuteContext Although the anim graph flows from left to right with the graph output being on the right hand side with a single input as the final output, RigVM execution flows from outputs to inputs and as such an entry point has a single output.

Type:

(AnimNextExecuteContext)