unreal.RigUnit_AnimNextShimRoot
¶
- class unreal.RigUnit_AnimNextShimRoot(execute_context: AnimNextExecuteContext = [])¶
Bases:
RigUnit_AnimNextBase
Animation graph output This is a synthetic node that represents the entry point for an animation graph for RigVM. The graph editor will not see this node. It is added during compilation as a shim to start the evaluation process. This node is only used at runtime.
C++ Source:
Plugin: AnimNext
Module: AnimNext
File: RigUnit_AnimNextShimRoot.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(AnimNextExecuteContext): [Read-Write] In order for this node to be considered an executable RigUnit, it needs a pin to derive from FRigVMExecuteContext Although the anim graph flows from left to right with the graph output being on the right hand side with a single input as the final output, RigVM execution flows from outputs to inputs and as such an entry point has a single output.
- property execute_context: AnimNextExecuteContext¶
[Read-Only] In order for this node to be considered an executable RigUnit, it needs a pin to derive from FRigVMExecuteContext Although the anim graph flows from left to right with the graph output being on the right hand side with a single input as the final output, RigVM execution flows from outputs to inputs and as such an entry point has a single output.
- Type: