unreal.RigUnit_CurveExists

class unreal.RigUnit_CurveExists(curve: Name = 'None', exists: bool = False)

Bases: RigUnit

CurveExists is used to check whether a curve exists or not.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_CurveExists.h

Editor Properties: (see get_editor_property/set_editor_property)

  • curve (Name): [Read-Write] The name of the Curve to retrieve the transform for.

  • exists (bool): [Read-Write] Boolean indicating whether the named curve exists or not. Does not indicate whether the curve’s value is valid or not.

property curve: Name

[Read-Write] The name of the Curve to retrieve the transform for.

Type:

(Name)

property exists: bool

[Read-Only] Boolean indicating whether the named curve exists or not. Does not indicate whether the curve’s value is valid or not.

Type:

(bool)