unreal.RigUnit_DiscardMatches

class unreal.RigUnit_DiscardMatches(execute_context: ControlRigExecuteContext = [], excluded: None = [], message: str = '')

Bases: RigUnitMutable

Discards matches during a connector event

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ConnectionCandidates.h

Editor Properties: (see get_editor_property/set_editor_property)

  • excluded (Array[RigElementKey]): [Read-Write] The items being interacted on

  • execute_context (ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together

  • message (str): [Read-Write]

property excluded: None

[Read-Write] The items being interacted on

Type:

(Array[RigElementKey])

property message: str

[Read-Write]

Type:

(str)