unreal.RigUnit_DistributeRotation

class unreal.RigUnit_DistributeRotation(rig_unit_name='None', rig_unit_struct_name='None')

Bases: unreal.RigUnit_HighlevelBaseMutable

Distributes rotations provided along a chain. Each rotation is expressed by a quaternion and a ratio, where the ratio is between 0.0 and 1.0 Note: This node adds rotation in local space of each bone!

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_DistributeRotation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execution_type (UnitExecutionType): [Read-Write] Execution Type
  • rig_unit_name (Name): [Read-Write] * This is property name given by ControlRig as transient when initialized, so only available in run-time
  • rig_unit_struct_name (Name): [Read-Write] * This is struct name given by ControlRig as transient when initialized, so only available in run-time