unreal.RigUnit_GetCurrentNameSpace

class unreal.RigUnit_GetCurrentNameSpace(name_space: str = '')

Bases: RigUnit_RigModulesBase

Returns the currently used namespace of the module.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_RigModules.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name_space (str): [Read-Write] * The current namespace of the rig module

property name_space: str

[Read-Only] * The current namespace of the rig module

Type:

(str)