unreal.RigUnit_HierarchyGetChainItemArray
¶
- class unreal.RigUnit_HierarchyGetChainItemArray(start: RigElementKey = Ellipsis, end: RigElementKey = Ellipsis, include_start: bool = False, include_end: bool = False, reverse: bool = False, chain: None = [])¶
Bases:
RigUnit_HierarchyBase
Returns a chain between two items
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
chain
(Array[RigElementKey]): [Read-Write]end
(RigElementKey): [Read-Write]include_end
(bool): [Read-Write]include_start
(bool): [Read-Write]reverse
(bool): [Read-Write]start
(RigElementKey): [Read-Write]
- property end: RigElementKey¶
[Read-Write]
- Type:
- property start: RigElementKey¶
[Read-Write]
- Type: