unreal.RigUnit_HierarchyGetSiblingsItemArray

class unreal.RigUnit_HierarchyGetSiblingsItemArray(item: RigElementKey = Ellipsis, include_item: bool = False, siblings: None = [])

Bases: RigUnit_HierarchyBase

Returns the item’s siblings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Hierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • include_item (bool): [Read-Write]

  • item (RigElementKey): [Read-Write]

  • siblings (Array[RigElementKey]): [Read-Write]

property include_item: bool

[Read-Write]

Type:

(bool)

property item: RigElementKey

[Read-Write]

Type:

(RigElementKey)

property siblings: None

[Read-Only]

Type:

(Array[RigElementKey])