unreal.RigUnit_LiveLinkEvaluateBasicValue

class unreal.RigUnit_LiveLinkEvaluateBasicValue(subject_name: Name = 'None', property_name: Name = 'None', value: float = 0.0)

Bases: RigUnit_LiveLinkBase

Evaluate current Live Link Basic float property data associated with supplied subject

C++ Source:

  • Plugin: LiveLinkControlRig

  • Module: LiveLinkControlRig

  • File: LiveLinkRigUnits.h

Editor Properties: (see get_editor_property/set_editor_property)

  • property_name (Name): [Read-Write]

  • subject_name (Name): [Read-Write]

  • value (float): [Read-Write]

property property_name: Name

[Read-Write]

Type:

(Name)

property subject_name: Name

[Read-Write]

Type:

(Name)

property value: float

[Read-Only]

Type:

(float)