unreal.RigUnit_LiveLinkEvaluateInputDeviceValue

class unreal.RigUnit_LiveLinkEvaluateInputDeviceValue(subject_name: Name = 'None', input_device_data: LiveLinkGamepadInputDeviceFrameData = Ellipsis)

Bases: RigUnit

Rig Unit Live Link Evaluate Input Device Value

C++ Source:

  • Plugin: LiveLinkControlRig

  • Module: LiveLinkControlRig

  • File: LiveLinkInputDeviceRigUnits.h

Editor Properties: (see get_editor_property/set_editor_property)

  • input_device_data (LiveLinkGamepadInputDeviceFrameData): [Read-Write] Gampad device data for the current frame.

  • subject_name (Name): [Read-Write] Name of the subject we would like to get Live Link device data. This should be the subject attached to the gamepad.

property input_device_data: LiveLinkGamepadInputDeviceFrameData

[Read-Only] Gampad device data for the current frame.

Type:

(LiveLinkGamepadInputDeviceFrameData)

property subject_name: Name

[Read-Write] Name of the subject we would like to get Live Link device data. This should be the subject attached to the gamepad.

Type:

(Name)