unreal.RigUnit_ResolveConnector

class unreal.RigUnit_ResolveConnector(connector: RigElementKey = Ellipsis, skip_socket: bool = False, result: RigElementKey = Ellipsis, is_connected: bool = False)

Bases: RigUnit_RigModulesBase

Returns the resolved item of the connector.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_RigModules.h

Editor Properties: (see get_editor_property/set_editor_property)

  • connector (RigElementKey): [Read-Write] * The key of the connector to resolve

  • is_connected (bool): [Read-Write] * Returns true if the connector is resolved to a target.

  • result (RigElementKey): [Read-Write] * The resulting item the connector is resolved to

  • skip_socket (bool): [Read-Write] * If the connector is resolved to a socket the node * will return the socket’s direct parent (skipping it).

property connector: RigElementKey

[Read-Write] * The key of the connector to resolve

Type:

(RigElementKey)

property is_connected: bool

[Read-Only] * Returns true if the connector is resolved to a target.

Type:

(bool)

property result: RigElementKey

[Read-Only] * The resulting item the connector is resolved to

Type:

(RigElementKey)

property skip_socket: bool

[Read-Write] * If the connector is resolved to a socket the node * will return the socket’s direct parent (skipping it).

Type:

(bool)