unreal.RigVMFunctionEntryNode
¶
- class unreal.RigVMFunctionEntryNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
RigVMTemplateNode
The Function Entry node is used to provide access to the input pins of the library node for links within.
C++ Source:
Plugin: RigVM
Module: RigVMDeveloper
File: RigVMFunctionEntryNode.h