unreal.RigVMFunction_MathRayGetAt

class unreal.RigVMFunction_MathRayGetAt(ray: Ray = Ellipsis, ratio: float = 0.0, result: Vector = Ellipsis)

Bases: RigVMFunction_MathRayBase

Returns the position on a ray

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathRay.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ratio (float): [Read-Write]

  • ray (Ray): [Read-Write]

  • result (Vector): [Read-Write]

property ratio: float

[Read-Write]

Type:

(float)

property ray: Ray

[Read-Write]

Type:

(Ray)

property result: Vector

[Read-Only]

Type:

(Vector)