unreal.RigVMFunction_MathRayIntersectPlane
¶
- class unreal.RigVMFunction_MathRayIntersectPlane(ray: Ray = Ellipsis, plane_point: Vector = Ellipsis, plane_normal: Vector = Ellipsis, result: Vector = Ellipsis, distance: float = 0.0, ratio: float = 0.0)¶
Bases:
RigVMFunction_MathRayBase
Returns the closest point intersection of a ray with a plane
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathRay.h
Editor Properties: (see get_editor_property/set_editor_property)
distance
(float): [Read-Write]plane_normal
(Vector): [Read-Write]plane_point
(Vector): [Read-Write]ratio
(float): [Read-Write]ray
(Ray): [Read-Write]result
(Vector): [Read-Write]