unreal.RigVMGraphParameterDescription

class unreal.RigVMGraphParameterDescription(name='None', is_input=False, cpp_type='', cpp_type_object=None, default_value='')

Bases: unreal.StructBase

The parameter description is used to convey information about unique parameters within a Graph. Multiple Parameter Nodes can share the same parameter description.

C++ Source:

  • Module: RigVMDeveloper
  • File: RigVMParameterNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cpp_type (str): [Read-Write] The C++ data type of the parameter
  • cpp_type_object (Object): [Read-Write] The Struct of the C++ data type of the parameter (or nullptr)
  • default_value (str): [Read-Write] The default value of the parameter
  • is_input (bool): [Read-Write] True if the parameter is an input
  • name (Name): [Read-Write] The name of the parameter
cpp_type

(str) – [Read-Only] The C++ data type of the parameter

cpp_type_object

(Object) – [Read-Only] The Struct of the C++ data type of the parameter (or nullptr)

default_value

(str) – [Read-Only] The default value of the parameter

is_input

(bool) – [Read-Only] True if the parameter is an input

name

(Name) – [Read-Only] The name of the parameter