unreal.RigidBodyKinematicTarget

class unreal.RigidBodyKinematicTarget(target_position: Vector = Ellipsis, target_orientation: Rotator = Ellipsis, use_skeletal_animation: bool = False)

Bases: StructBase

A single kinematic target, which may be defined as an offset from the (implicit) animation target.

C++ Source:

  • Plugin: PhysicsControl

  • Module: PhysicsControl

  • File: RigidBodyControlData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • target_orientation (Rotator): [Read-Write] The target orientation of the body

  • target_position (Vector): [Read-Write] The target position of the body

  • use_skeletal_animation (bool): [Read-Write] If true then the target will be applied on top of the skeletal animation

property target_orientation: Rotator

[Read-Write] The target orientation of the body

Type:

(Rotator)

property target_position: Vector

[Read-Write] The target position of the body

Type:

(Vector)

property use_skeletal_animation: bool

[Read-Write] If true then the target will be applied on top of the skeletal animation

Type:

(bool)