unreal.RigidBodyKinematicTargets

class unreal.RigidBodyKinematicTargets(targets: None = {})

Bases: StructBase

A set of kinematic targets

C++ Source:

  • Plugin: PhysicsControl

  • Module: PhysicsControl

  • File: RigidBodyControlData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • targets (Map[Name, RigidBodyKinematicTarget]): [Read-Write] Targets to apply to the named body modifier

property targets: None

[Read-Write] Targets to apply to the named body modifier

Type:

(Map[Name, RigidBodyKinematicTarget])