unreal.SlateRHIRendererSettings
¶
- class unreal.SlateRHIRendererSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DeveloperSettings
Settings used to control slate rendering
C++ Source:
Module: SlateRHIRenderer
File: SlateRHIRendererSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
slate_post_settings
(Map[SlatePostRT, SlatePostSettings]): [Read-Write] Map of all slate post RT’s and their settings Note that each post RT used in a frame will result in 1 full framebuffer copy for slate to sample from. If a post RT is not used, no copy will occur & that post RT will be resized to 1x1 after 2 frames of non-use.- By default only SlatePostRT_0 is enabled. The rest must manually be enabled in settings below.
// Map is nice since needs no editor customization. After initial run there should be no more than 5 lookups each frame.
- get_mutable_slate_post_setting(post_buffer_bit) SlatePostSettings ¶
Get settings struct for a particular post buffer index
- Parameters:
post_buffer_bit (SlatePostRT) –
- Return type:
- get_slate_post_setting(post_buffer_bit) SlatePostSettings ¶
Get settings struct for a particular post buffer index
- Parameters:
post_buffer_bit (SlatePostRT) –
- Return type: