unreal.TakeRecorderUserParameters

class unreal.TakeRecorderUserParameters(maximize_viewport=False, countdown_seconds=0.0, engine_time_dilation=1.0, remove_redundant_tracks=True, reduce_keys_tolerance=0.0001, save_recorded_assets=False, auto_serialize=False)

Bases: unreal.StructBase

Take Recorder User Parameters

C++ Source:

  • Plugin: Takes

  • Module: TakeRecorder

  • File: TakeRecorderParameters.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_serialize (bool): [Read-Write] Whether to incrementally serialize and store some data while recording

  • countdown_seconds (float): [Read-Write] Delay that we will use before starting recording

  • engine_time_dilation (float): [Read-Write] The engine time dilation to apply during the recording

  • maximize_viewport (bool): [Read-Write] Whether to maximize the viewport (enter Immersive Mode) when recording

  • reduce_keys_tolerance (float): [Read-Write] Tolerance to use when reducing keys

  • remove_redundant_tracks (bool): [Read-Write] Recommended for use with recorded spawnables. Beware that changes to actor instances in the map after recording may alter the recording when played back

  • save_recorded_assets (bool): [Read-Write] Whether to save recorded level sequences and assets when done recording

property auto_serialize

[Read-Write] Whether to incrementally serialize and store some data while recording

Type

(bool)

property countdown_seconds

[Read-Write] Delay that we will use before starting recording

Type

(float)

property engine_time_dilation

[Read-Write] The engine time dilation to apply during the recording

Type

(float)

property maximize_viewport

[Read-Write] Whether to maximize the viewport (enter Immersive Mode) when recording

Type

(bool)

property reduce_keys_tolerance

[Read-Write] Tolerance to use when reducing keys

Type

(float)

property remove_redundant_tracks

[Read-Write] Recommended for use with recorded spawnables. Beware that changes to actor instances in the map after recording may alter the recording when played back

Type

(bool)

property save_recorded_assets

[Read-Write] Whether to save recorded level sequences and assets when done recording

Type

(bool)