unreal.TargetDeviceServices
¶
- class unreal.TargetDeviceServices(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
The class declares a set of functions to be exposed to blueprints.
C++ Source:
Plugin: TargetDeviceServicesScripting
Module: TargetDeviceServicesScripting
File: TargetDeviceServicesBPFunctionLibrary.h
- classmethod get_device_snapshots() Map[str, DeviceSnapshots] ¶
Fetches snapshots of devices that are available in the network.
- Returns:
A dictionary of devices’ informational snapshots that are grouped by device type (device type string is used as a key).
- Return type: