unreal.TargetDeviceServices

class unreal.TargetDeviceServices(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

The class declares a set of functions to be exposed to blueprints.

C++ Source:

  • Plugin: TargetDeviceServicesScripting

  • Module: TargetDeviceServicesScripting

  • File: TargetDeviceServicesBPFunctionLibrary.h

classmethod get_device_snapshots() Map[str, DeviceSnapshots]

Fetches snapshots of devices that are available in the network.

Returns:

A dictionary of devices’ informational snapshots that are grouped by device type (device type string is used as a key).

Return type:

Map[str, DeviceSnapshots]