unreal.UpdateWaterSplineDataParams
¶
- class unreal.UpdateWaterSplineDataParams(target_immersion_depth: float = 0.0, water_velocity_depth_for_max: float = 0.0, water_velocity_min_multiplier: float = 0.0, player_velocity: Vector = Ellipsis, player_location: Vector = Ellipsis, capsule_half_height: float = 0.0)¶
Bases:
StructBase
Input parameters for Updating WaterSplineData
C++ Source:
Plugin: Mover
Module: Mover
File: WaterMovementUtils.h
Editor Properties: (see get_editor_property/set_editor_property)
capsule_half_height
(float): [Read-Write]player_location
(Vector): [Read-Write]player_velocity
(Vector): [Read-Write]target_immersion_depth
(float): [Read-Write]water_velocity_depth_for_max
(float): [Read-Write]water_velocity_min_multiplier
(float): [Read-Write]