unreal.UsdCombinedPrimMetadata

class unreal.UsdCombinedPrimMetadata(prim_path_to_metadata: None = {})

Bases: StructBase

Tracks metadata collected from multiple prim paths. This is useful because often multiple prims will be read to generate an asset, like when collapsing or collecting skinned Mesh prims for a SkeletalMesh. This may also be used if multiple prims within the same stage end up generating the same asset, which is shared via the asset cache: Both prims will store their metadata here.

C++ Source:

  • Plugin: USDImporter

  • Module: USDClasses

  • File: USDMetadata.h

Editor Properties: (see get_editor_property/set_editor_property)

  • prim_path_to_metadata (Map[str, UsdPrimMetadata]): [Read-Write]

property prim_path_to_metadata: None

[Read-Write]

Type:

(Map[str, UsdPrimMetadata])