unreal.VirtualScoutingEditorSettings

class unreal.VirtualScoutingEditorSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Per user settings for Virtual Scouting Editor.

C++ Source:

  • Plugin: VirtualScouting

  • Module: VirtualScouting

  • File: VirtualScoutingSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • drag_speed (float): [Read-Write] Speed of movement when you drag-move. Default is 0.7

  • enable_tooltips (bool): [Read-Write] Show Tooltips when in VR. These appear when motioncontroller is brought near to HMD

  • flight_speed (float): [Read-Write] Avatar flying speed. Default is 4.0

  • use_smooth_rotation (bool): [Read-Write] True = Rotate smoothly. False = Flick Rotate. Default is Flick Rotate

  • use_teleport_rotation (bool): [Read-Write] Use the forward axis roll from the motion controller to define and adjust teleport rotation

property drag_speed: float

[Read-Write] Speed of movement when you drag-move. Default is 0.7

Type:

(float)

property enable_tooltips: bool

[Read-Write] Show Tooltips when in VR. These appear when motioncontroller is brought near to HMD

Type:

(bool)

property flight_speed: float

[Read-Write] Avatar flying speed. Default is 4.0

Type:

(float)

classmethod get_virtual_scouting_editor_settings() VirtualScoutingEditorSettings

Get Virtual Scouting Editor Settings

Return type:

VirtualScoutingEditorSettings

property use_smooth_rotation: bool

[Read-Write] True = Rotate smoothly. False = Flick Rotate. Default is Flick Rotate

Type:

(bool)

property use_teleport_rotation: bool

[Read-Write] Use the forward axis roll from the motion controller to define and adjust teleport rotation

Type:

(bool)