unreal.VirtualScoutingEditorSettings
¶
- class unreal.VirtualScoutingEditorSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Per user settings for Virtual Scouting Editor.
C++ Source:
Plugin: VirtualScouting
Module: VirtualScouting
File: VirtualScoutingSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
drag_speed
(float): [Read-Write] Speed of movement when you drag-move. Default is 0.7enable_tooltips
(bool): [Read-Write] Show Tooltips when in VR. These appear when motioncontroller is brought near to HMDflight_speed
(float): [Read-Write] Avatar flying speed. Default is 4.0use_smooth_rotation
(bool): [Read-Write] True = Rotate smoothly. False = Flick Rotate. Default is Flick Rotateuse_teleport_rotation
(bool): [Read-Write] Use the forward axis roll from the motion controller to define and adjust teleport rotation
- property drag_speed: float¶
[Read-Write] Speed of movement when you drag-move. Default is 0.7
- Type:
(float)
- property enable_tooltips: bool¶
[Read-Write] Show Tooltips when in VR. These appear when motioncontroller is brought near to HMD
- Type:
(bool)
- classmethod get_virtual_scouting_editor_settings() VirtualScoutingEditorSettings ¶
Get Virtual Scouting Editor Settings
- Return type: