unreal.VirtualScoutingSettings

class unreal.VirtualScoutingSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Per project settings for Virtual Scouting.

C++ Source:

  • Plugin: VirtualScouting

  • Module: VirtualScouting

  • File: VirtualScoutingSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • sequence_tool_collection (Name): [Read-Write]

  • use_imperial (bool): [Read-Write]

  • viewfinder_aperture_array (Array[float]): [Read-Write]

  • viewfinder_exposure_compensation (float): [Read-Write]

  • viewfinder_mask_array (Array[float]): [Read-Write]

  • viewfinder_use_exposure (bool): [Read-Write]

classmethod get_virtual_scouting_settings() VirtualScoutingSettings

Get Virtual Scouting Settings

Return type:

VirtualScoutingSettings

property sequence_tool_collection: Name

[Read-Write]

Type:

(Name)

property use_imperial: bool

[Read-Write]

Type:

(bool)

property viewfinder_aperture_array: None

[Read-Write]

Type:

(Array[float])

property viewfinder_exposure_compensation: float

[Read-Write]

Type:

(float)

property viewfinder_mask_array: None

[Read-Write]

Type:

(Array[float])

property viewfinder_use_exposure: bool

[Read-Write]

Type:

(bool)