unreal.VirtualScoutingSettings
¶
- class unreal.VirtualScoutingSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Per project settings for Virtual Scouting.
C++ Source:
Plugin: VirtualScouting
Module: VirtualScouting
File: VirtualScoutingSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
sequence_tool_collection
(Name): [Read-Write]use_imperial
(bool): [Read-Write]viewfinder_aperture_array
(Array[float]): [Read-Write]viewfinder_exposure_compensation
(float): [Read-Write]viewfinder_mask_array
(Array[float]): [Read-Write]viewfinder_use_exposure
(bool): [Read-Write]
- classmethod get_virtual_scouting_settings() VirtualScoutingSettings ¶
Get Virtual Scouting Settings
- Return type: