unreal.ZiplineEndTransition

class unreal.ZiplineEndTransition(outer: Object | None = None, name: Name | str = 'None')

Bases: BaseMovementModeTransition

Transition that handles exiting ziplining based on input

C++ Source:

  • Plugin: MoverExamples

  • Module: MoverExamples

  • File: ZipliningTransitions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_exit_to_mode (Name): [Read-Write] Mode to enter when exiting the zipline