unreal.ZiplineEndTransition
¶
- class unreal.ZiplineEndTransition(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BaseMovementModeTransition
Transition that handles exiting ziplining based on input
C++ Source:
Plugin: MoverExamples
Module: MoverExamples
File: ZipliningTransitions.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_exit_to_mode
(Name): [Read-Write] Mode to enter when exiting the zipline