unreal.ZiplineStartTransition

class unreal.ZiplineStartTransition(outer: Object | None = None, name: Name | str = 'None')

Bases: BaseMovementModeTransition

Transition that handles starting ziplining based on input. Character must be airborne to catch the zipline, regardless of input.

C++ Source:

  • Plugin: MoverExamples

  • Module: MoverExamples

  • File: ZipliningTransitions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ziplining_mode_name (Name): [Read-Write]