unreal.ZipliningMode
¶
- class unreal.ZipliningMode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BaseMovementMode
ZipliningMode: movement mode that traverses an actor implementing the IZipline interface
C++ Source:
Plugin: MoverExamples
Module: MoverExamples
File: ZipliningMode.h
Editor Properties: (see get_editor_property/set_editor_property)
max_speed
(float): [Read-Write] Maximum speedshared_settings_class
(type(Class)): [Read-Write] Settings object type that this mode depends on. May be shared with other movement modes. When the mode is added to a Mover Component, it will create a shared instance of this settings class.transitions
(Array[BaseMovementModeTransition]): [Read-Write] Transition checks for the current mode. Evaluated in order, stopping at the first successful transition check