Aim Assist Plugin

ProjectZero - Oct 12, 2021

A blueprint library of 3 functions to help facilitate aiming in games.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Showcase Video

This blueprint library includes 3 functions that help in aiming, determining proper rotators and proper directional unit vectors.

The setup is also quite easy, you simply need to plug it in and it does the job.

Most suitable for first person shooters/simulators, third person shooters/simulators and sidescroller shooters where you want to aim at the mouse.

A vector-to-vector aiming node is also included if you want to simply get the data from 2 base vectors. If you want an actor to aim towards a specific actor component elsewhere, you just need to get the world location and plug it in to get the results.

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  • Aim From Camera - allows to aim straight from camera
  • Aim At Mouse SideScroller - allows to aim at the mouse on a 2D plane
  • Aim Vector to Vector - allows to define any vector to vector aiming and auto-determines directional unit vector and rotator.

Code Modules:

  •    1 Blueprint library of 3 functions (runtime)

Number of Blueprints: 0

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Win32, Win64

Supported Target Build Platforms: Win32, Win64

Documentation: Link

Example Project: https://mega.nz/file/5b4DQCjJ#jbI_d8qy5bs_LUVzLq3g4TPu6wvjHo1litJMD4uYMLs (4.26) *Note that Epic will remove the key after # and render the link invalid. You can copy and paste the link instead if clicking fails.

Important/Additional Notes: None