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PCG Layered Biomes

LazyCatsDev - Code Plugins - May 8, 2024

PCG Layered Biomes: Build unique & customizable biomes on your landscapes! Easy-to-use layers, pre-made options, & flexible for any PCG project.

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

PCG Layered Biomes is a plugin for Unreal Engine that allows you to create realistic and multilayered biomes using the PCG.


Please note that the plugin does not include any assets shown in the product images or videos. Only code and blueprints are provided.

For demonstration purposes, Magic Map Material & Maker (M4) and Nordic Conifer Biome were used.


Core Idea: Divide the entire generation area into different biomes and use separate logic and objects for each biome's generation.

Layered Generation: Generation within a biome is done layer by layer. Each layer is essentially a single PCG graph that receives information about the geometry generated before it to avoid intersections.

Flexibility: This approach allows you to implement biomes of any complexity without overly complex PCG graphs.

PCG Knowledge Not Required: PCG knowledge is not required to use the plugin - there is a set of ready-made layers that allow you to do a lot out of the box.


If you need a more advanced and flexible tool, it's worth looking into the built-in solution offered in 5.4 - PCG Biomes Core


Documentation: https://pcg-layered-biomes.snazzydocs.com


Brief overview: https://youtu.be/--WgVOKVePA

Tutorial: https://youtu.be/w_Hq9T3iizU

Technical Details

Features:

  • Procedural biome generation: Create biomes with diverse landscapes, vegetation, and objects.
  • Layered system: Layer biomes on top of each other to create complex and varied worlds.
  • Customizable parameters: Control every aspect of biome generation, from tree density to intersection with layers.
  • Easy to use: Utilize an intuitive interface to create biomes in minutes. 

Code Modules:

  •  PCGLayeredBiomes (Runtime)

Number of Blueprints: 5

Number of C++ Classes: 23

Network Replicated: No

Documentation: https://pcg-layered-biomes.snazzydocs.com/

Important/Additional Notes: