Batch non-destructive loudness normalization of MetaSoundSources, SoundCues and SoundWaves
Save countless hours and let your computer work for you by using the latest industry standard algoryhtms to automatically normalize hundreds or even thousands of sounds with a few clicks!
Also supports procedural sounds such as MetaSounds and SoundCues!
Quick Tour (2 min): https://youtu.be/soM_T1ZvE-E
Full Tech Overview (13 min): https://youtu.be/uOHxeSt5Sv0
The first step in a good audio mix is normalization, meaning balancing the volumes of all the individual sound sources to get them within the same loudness level.
To create this plugin, a custom implementation of the LUFS measuring system was developed for Unreal Engine. LUFS is the new industry standard for measuring loudness based on the human ear perception and is the main driving force behind the normalization system.
Support E-Mail: AudioFactoryUE@gmail.com
Based on industry standards and best practices published by Sony® and Audiokinetic®, and on the LUFS industry standard published by the International Telecomunication Union. (No affiliation)
(NOTE: Stay tuned for our upcoming "In-Game Audio Mixer" plugin, a complementary UI/UX solution for realtime mixing.)
Number of Blueprints: 2 Widget Blueprints
Number of C++ Classes: 1
Network Replicated: No (for local use only).
Supported Development Platforms: Windows, Mac, Linux.
Supported Target Build Platforms: Editor only.
LUFS measuring algorythm paper: https://www.itu.int/dms_pubrec/itu-r/rec/bs/R-REC-BS.1770-4-201510-I!!PDF-E.pdf