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Norwegian Winter Island Village Megapack

A 2km² Norweigan landscape with interactable elements set in the depths of winter

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.2
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

A pack of over 400 props, materials and effects that all come together to create a beautifully atmospheric landscape you can drive around and interact with.


  • A huge 2x2km landscape based on real world data
  • RVT based landscape system
  • Pivot Painted Nanite Trees
  • A full interactive and driveable hatchback based on our Advanced Vehicle Pack's framework
  • A simple weather and time of day system - snowfall, random fog and an ever changing time of day!
  • Fully modelled cabin interiors and exteriors
  • 50+ snow meshes to finely tune any snow environment.
  • Spline component for advanced spline uses such as roads, road barriers, telegraph poles and so on.
  • Dynamic exterior lights that turn on based on the time of day!
  • Fully dynamic lighting setup

There are various assets contained in this pack from our catalogue of packs. Those include:

Ultimate Fishing Pack

Border Checkpoint & Cliffside Road

Vehicle Variety Pack Volume 2

The packs are not contained in their entirety, but a large portion are included.

Plugins Required for this project:

Chaos Vehicle Plugin

SunPosition (Not essential but a great tool)

This product supports (and is built around) Nanite for Unreal Engine 5.1+

The demo for this project might be quite intense! It uses Lumen and Unreal Engine 5 and performance may be poor on lower end machines. Use the commands "sg.GlobalIlluminationQuality 0" & "sg.shadowquality 0" to remove GI and improve framerate.

The landscape material graph was generously provided by Unreal Sensei with explicit permission.


  • Occasional Volumetric Fog flickering at values over 0.2 - appears to be a Lumen visual issue. Switching volumetric fog off helps, issue comes sporadically.

Technical Details

Number of Unique Meshes: 410

Collision: Yes, generated in engine automatically, some manually

Vertex Count: 4-170,988

LODs: 50% have LODs and the rest rely on Nanite

Number of Materials and Material Instances: 301

Number of Textures: 586

Texture Resolutions: 256 - 4098

Windows: Yes

Documentation: Coming soon, can be found at the top of this post.