Features:
- 280+ props
- Optimized for Low-mid range to high end
- buildings are made with big pieces and have empty interiors ready to be filled (double-side set meshes)
- HandMade lightmap Uvs
- majority of the assets using only 3 texture set (1 material - 3 texture)
- hybrid lighting of stationary and static(baked)
- high pixel density for textures with a hybrid of trim-sheet and overlapped texturing
- Texture streaming enabled for all assets (PTPOTS)
- alembic animated flags
- asset creation workflow based on kit setup to have decent texture quality for close-ups
Number of Unique Meshes: 285
Collision: Yes, (custom+automatically generated)
Vertex Count: 24 ~~ 130K(house)
LODs: No (i haven't made any custom LODs so i left it to be set based on your needs)
Number of Materials and Material Instances:
- 11 Material
- 27 Material Instance
Number of Textures: 78
Number of Particles: 1
Texture Resolutions: 2K + 4K
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Important/Additional Notes:
- Character in the gameplay video is Gothic Knight from here and not included
- Virtual texture may be needed for possible future update (adding some photoscan asstes probably) please enable it in project settings and restart the engine
- gallery pictures and videos are raw from engine no edit was done post. (video quality is a little lower because of youtube compression though)
Contact:
- Email: SickaGameStudio@gmail.com
- Discord: SICKA#2489