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Advanced logical chains

Complex gameplay logic for your game

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.1 - 5.3
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

Are you tired of the monotonous creation of entity binding logic? Are you constantly thinking about replication? Saving states make your head ache? With our plugin you will forget about this.

Advanced Logic Chains is a plugin that combines several components to create complex gameplay logic based on event-like signals and states

Spend your time making the game, not solving problems


📺Introduction trailer: Click here to watch on YouTube

📺Hype trailer: Click here to watch on YouTube

📝Documentation: Click here to read documentation

📂Demo project: Click here to download

📂Example project for owners: Click here to download

📝Changelog: Click here to view

➡️Roadmap: Click here to view

🚧Issue tracker: Click here to view

💬Support Discord group: Click here to join

Our other plugins: Click here to view


Please don't use the rating system as a mechanism to describe problems.
If you have any issues with plugin - please use the available communication channels and we will fix the problems as soon as possible.


Also you can find this plugin on orbital market: Click here to view

テクニカルノート

Features:

  • Fast and easy construction of gameplay logic
  • Custom editor mode for easy creation and debugging
  • Full multiplayer support
  • Accelerated creation of logic in blueprints
  • Easy integration
  • Not need use soft/hard references pointers
  • Fully written in C++
  • Optimized for big worlds (Full world partition support)
  • Production ready

Code Modules:

  • LogicalChains (Runtime)
  • LogicalChainsCommon (Runtime)
  • LogicalChainsEditor (Editor)
  • LogicalChainsNodes (Editor)

Number of Blueprints: 0

Number of C++ Classes: 50+

Network Replicated: Yes

Supported Development Platforms: Windows, Linux, Mac OS

Supported Target Build Platforms: Theoretically all platforms