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Ballistic Impact Ultimate

Mythic - 코드 플러그인 - 2022/08/12

The plugin that handles all functionality for impacts with lots of customization. It is easy to use and to integrate into projects.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.27, 5.0
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

A plugin to handle the functionality for all sorts of impacts!

Ballistic Impact Ultimate handles all functionality for all sorts of impacts e.g. projectiles, hitscan (Line Trace) impacts. It does everything expected from an impact and is very easy to use and prevents clutter as only one blueprint function needs to be called. It is very customizable as the impact sound, particle effect (Cascade, Niagara or both), decal can be selected along with other properties, such as the decal size, life span and how far away the decal is visible etc. It is flexible and allows for unique properties to be selected for each projectile or hitscan. Everything has been categorized to ensure it is easy to understand.


While examples of decal, sound and particles are included. It is expected you to have your own decals, sounds and particles effects to use. This is so that it can fit the art style of your game or/and the Surface Type you are using, since you can customize up to 62 custom surface materials.


It takes less than a couple of minutes to step up. Further information can be found within the documentation.

Documentation: https://docs.google.com/document/d/1zTuIahezmy531h69UhSBmjBKI46JpuYYnUda1AI3M7c/edit?usp=sharing


Works with melee weapons: https://www.youtube.com/watch?v=YkwuJpOMYfU


Setting it up:

Line Trace: https://www.youtube.com/watch?v=Z3Fbitvip5g

Projectile: https://www.youtube.com/watch?v=lIFZPh0hl98

기술적 세부사항

Features:

  • The implementation only requires one blueprint function to be called after adding the component to blueprint
  • It allows customization up to a maximum of 62 Surface Types (Maximum Number of Surface Types)
  • Unique impact properties can be selected for each projectile, hitscan etc.
  • Sound can be selected for each Surface Type impact
  • Particles can be selected for each Surface Type (Both Cascade or Niagara)
  • Decals can be selected for each Surface Type
  • Decals can be customized for their size, how long they last and how far away they are visible to the player.
  • Each Surface Type can be named so you can keep track of surfaces.


Examples Included:

  • Using it with a line trace
  • Using it with a projectile
  • Examples of decal, impact sound and particles are included


Code Modules:

  •  BallisticsImpactPlugin (Runtime)
  • Niagara (Runtime)


Number of Blueprints: 2 example blueprints (Line trace integration, projectile integration)

Number of C++ Classes: 1

Network Replicated: Very easy to replicate. Look inside documentation for more information

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Windows, Linux, Android, Mac, IOS

Documentation: https://docs.google.com/document/d/1zTuIahezmy531h69UhSBmjBKI46JpuYYnUda1AI3M7c/edit?usp=sharing