Dynamic Servers Sub-system (DSSLite)

Dynamic servers sub-system is a plugin that helps in scaling your game players to the order of thousands by providing horizontally scalable approach, benefiting from latest cloud technology.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27, 5.0 - 5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

DISCORD CHANNEL

Dynamic servers Sub-system is a blueprints plugin that helps in scaling up your game's maximum number of players, by dynamically spinning, terminating, and restarting UE4 servers in order to hold all the players simultaneously. It offers replicated portals and dungeon instantiation. Being a sub-system means that you need the bare minimum effort to integrate it into your system.

기술적 세부사항

Trailer

Features:

  • Horizontally scalable
  • Dungeon instantiation by ID for party
  • Multi-regional servers (e.g EU-1,US-1,US-2)
  • Dynamic player spawning locations
  • Time synchronization across servers
  •  Full Blueprints support
  • Support Linux and Windows VPSs (X86 & ARM64)
  • JWT protected Authorization
  • per-Level players limit


Code Modules:

  • DSSLite (Runtime)


Number of Blueprints: 16

Number of C++ Classes: 3

Network Replicated: Yes

Supported Platforms: Windows, Linux, Android

Documentation


Important/Additional Notes:

Demo project: Link

DSS server: Link

Tutorials series: Link

Discord channel: Link