ElectronicComponents

XHCfeiding - 블루프린트 - 2024/06/14

Three common types of puzzle-solving tools: jigsaw, Circuit Board, Counting Switch. You can customize characters by modifying the parent class.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.25 - 4.27, 5.0 - 5.4
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

Operation Video Preview

Google Drive:

https://drive.google.com/file/d/17TGw5whdFPaWgXXbOyosutO7DUGCOr1f/view?usp=drivesdk

Onedrive:

https://1drv.ms/v/c/607cfd5e121963fd/EbDWYDqXDmZPnb835k1A4R4B5ePfpAS6e60PSBEvSTmbnA?e=KzeFlO


Three common types of puzzle-solving tools:

 •Jigsaw

This is a common 3x3 grid Jigsaw game. The order and pattern of the Jigsaw can be customized according to your preferences. In the example, "InitialValues" is 513426789, corresponding to the initial positions of the "Button0~8" components. "Password" is 123456789, corresponding to the unlock positions after the "Button0~8" components have been moved. The values increase sequentially from left to right and from bottom to top.

 

Circuit Board

By moving or rotating electronic components, the circuit is completed and unlocked. This is commonly used in circuit puzzle games or pipe fitting games. The circuit connection is determined by the slots that come with the static mesh, so you can customize the position of the electronic component "Button" without affecting its functionality. The number of the electronic components and the array formation can be customized.

 

Counting Switch

Many horror puzzle games have featured this type of counter switch. In the example, the password is 9631, representing the number of lights that can be lit for each of the four buttons. Press the buttons one by one, and when all the lights are exactly on, the lock is released. If the total number of lights is exceeded, it resets. The number of lights and the array formation can be customized.

기술적 세부사항

By changing the parent class of your Character to BP_first_person_use_01 in the Blueprint class settings, you can enable your Character to interact with the Blueprint actors in this project. It is recommended to make a backup before reassigning the parent class. Only proceed with using it after compiling and running without any bugs.


Number of Blueprints: 22

Input: Mouse.

Supported Development Platforms:

• Windows


Network replication: No

Documentation:

Google Drive:

https://drive.google.com/file/d/19Eefy43Rt9O1yA4ePitNtd--uEagHkJr/view?usp=drivesdk

Onedrive:

https://1drv.ms/b/c/607cfd5e121963fd/EX4-DoBVbE5KlKLYsKV4_msBISO-QExtvAbWSBCgsWmAGQ?e=5XCl1U

 

The demonstration level has used some VR Basic assets from the Unreal Engine Content.