This code plugin provides functions that drastically improve the quality of life during the implementation of game flow in C++ (and BP as well).
This code plugin provides features that greatly improve your quality of life when implementing game flow in C++ and Blueprints.
It provides features for delaying code execution and creating easy-to-use timelines and locks.
It works using lambdas or coroutines. It also has convenient Blueprint nodes for most functions.
It works very well with gameplay programming, UI programming or in any situations when there is a need to work with time and transitions.
Available actions:
Each action is fully controllable and can be defined to ignore pauses, global time dilation, and more.
The plugin is designed to be easily extandable.
The plugin is free and open source. Any contribution and support is welcome.
Cheers! <3
To use coroutines at least UE5.3 and C++20 are required!
-> Documentation and Source Code
-> Marketplace doesn't allow to publish code plugins for older versions of the engine. Here's the package with Plugin for UE 4.27
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64