Layer Manager UI

A tool that facilitates the management of user interface widgets in game.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

What is the Layer Manager UI plugin?

It is a tool that facilitates the management of user interface widgets.

The Layer Manager HUD allows you to manage your game UI in a centralized way and helps you avoid direct references in between widgets. It accomplishes this by separating the widgets into layers. This layers can be expanded and customized with custom behavior.


기술적 세부사항

Features:

  • Usual game widgets - a button and a main menu ;
  • Layer Manager HUD class - manages visibility of widgets
  • Support for custom reactions when adding user widgets to the viewport
  • UI action component with a dedicated mapping context
  • Integrates seamlessly with an existing project.
  • Free and Open Source

Code Modules:

  •  ManagerUI (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 10

Network Replicated: No (Unnecessary)

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: The code comments provide full detail of almost everything.

Example Project: https://github.com/Miguel-Anastacio/UnrealManagerUI