Physique Modifier

Toyojiro - 코드 플러그인 - 2023/03/16

A custom AnimGraph node which can modify each bone scale individually.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.27, 5.0 - 5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Developers can modify character's each bone scale and thickness individually, freely and easily via custom AnimGraphNode 'Physique Modifier' in Animation Blueprint Editor. You can manage and switch all of bone scale parameter individually by defining profiles. Also can expose blend alpha and profile name to pins, change them at rumtime.

기술적 세부사항

Features:

  •  Simple plug and play by a single AnimGraph node.
  •  Developers can modify bone scale freely in the animation blueprint editor.
  •  Also can switch each parameter profile and operate blend alpha by exposing pins at runtime.
  • Written in C++ completely for better performance.


Code Modules:

  • Runtime: PhysiqueModifier
  • Editor: PhysiqueModifierEd


Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: https://drive.google.com/file/d/1PNHnou1bydoZIAKwYqUpKwSZaMxhceRO/view?usp=share_link

Video Tutorial: youtu.be/ZfSl2ZjwzCo


Update:

  • 2023/09/30 (1.02)
  • Fixed crash caused by skeleton's bone references.
  • An error information is displayed when an unexpected reference is detected.