RICOH Live Streaming Client SDK for Windows

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This plug-in enables real-time, bi-directional, multi-site visual communication with remote locations.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.1
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

This is the "RICOH Live Streaming Client SDK for Windows Plug-in" to use the "RICOH Live Streaming Service" provided by Ricoh Company, Ltd.


The Plug-in is currently provided as a beta version, not an official one. When using the Plug-in, please pay special attention to Article 10 of the Software License Agreement.


"RICOH Live Streaming Service" is a platform that enables bi-directional and real-time communication of media data such as video/audio and text data between multiple locations. This plug-in is compatible with RICOH THETA.


To use the service, you need to agree to the API Terms of Service, register an account and agree to the Software License Agreement. Please refer to the following website for details.


Service website: https://livestreaming.ricoh/

Software developer site: https://api.livestreaming.ricoh/

Account Registration: https://console.livestreaming.mw.smart-integration.ricoh.com/login/register

Software License Agreement: https://github.com/ricoh-live-streaming-api/windows-sdk/blob/main/SoftwareLicenseAgreement.txt


NOTICE: At this moment, we provide API license agreement / software license agreement only in Japanese.

기술적 세부사항

Features:

  • RICOH Live Streaming Client SDK for Windows API can be used in Blueprints.

Number of C++ Classes:39

Supported Platforms: Windows

Sample Project: https://github.com/ricoh-live-streaming-api/windows-sdk-samples

How To Use: https://github.com/ricoh-live-streaming-api/windows-sdk/tree/main/unreal_engine_plugin