5월 세일을 시작합니다! 5월 23일 오후 10시 59분까지 엄선된 콘텐츠를 70% 할인받으세요.

Runtime Video And Audio Recorder

Record MP4 videos with audio support on Windows, Linux or Android

  • 지원 플랫폼
  • 지원 엔진 버전
    5.1 - 5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Runtime Video Recorder allows to record .MP4 videos at runtime. Video encoding is done on a separate thread to avoid stalling game/render thread. This plugin also allows to make ASYNC screenshots and record RENDER TARGETs.


UPDATE: Audio recording support on Windows is arrived!


Features:

  • Automatic detection of the frame width and height during recording (when recording viewport)
  • Render target recording (handy for VR games)
  • Frame rate (in)dependent recording. Allows to record 60 FPS video even if your game only outputs 30!
  • Major platforms are supported: Windows, Linux and Android
  • [Technical] Video encoding is done on top of robust API such as WMF and OpenH264
  • [Technical].MP4 muxing is done via mp4v2


Demo project: Google disk

Example videos: https://drive.google.com/drive/folders/1mrVlZbAoLEpyRB7E4HV7nrGruARlKRDw?usp=drive_link


UPDATE: Recordings can be played in any player!


Supported platforms:

  • Windows: x64, Windows Media Foundation
  • Android: armv8-a, OpenH264
  • Linux: x86_64, OpenH264
  • Mac: No demand from the users (let me know if you need it!)


Supported engine versions:

  • Unreal Engine 5.1-5.4
  • For latest features please use one of the three major engine releases


Documentation: https://github.com/UnrealSolutionsLtd/RuntimeVideoRecorderLibs


Support channel (Discord): https://discord.gg/Ujw7QVrWxG

기술적 세부사항

Limitations:

  • Hardware video encoding is only supported on Windows (let me know if you need it on Linux!)
  • Mac is not supported yet! I might be add support in 5.4+


Code Modules:

  • RuntimeVideoRecorder
  • RuntimeVideoRecorderLibrary (to link thirdparty libs)


Supported Development Platforms: Win64, Linux, Android, Oculus

Supported Target Build Platforms: Win64, Linux, Android, Oculus