TMG Global Variables

A system of global variables to get/set in unreal engine blueprints

  • 지원 플랫폼
  • 지원 엔진 버전
    5.0 - 5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

TMG Global Variables is a system of global static variables to get/set in unreal engine blueprints. Simply set the variable using a name in the variable parameters then call it with the name again!

기술적 세부사항

Demo/Tutorial Video: https://youtu.be/S6f_zjFSnyc

Features:

  •  Blueprint functions to get/set global variables, allows you to re-use variables in any blueprint
  •  Supports static variables for: int32, float, FString, bool, FVector, AActor, uint8, UObject, FText, FName, FRotator, FTransform, and FLinearColor.
  •  Simply name the variable in the set and get the name to get.
  •    Bonus: Save/Load string to & from JSON files.

Code Modules:

  •  GlobalVariables_TMG [Runtime]

 

Number of Blueprint Functions: 30

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Windows 64 bit

Supported Target Build Platforms: Windows 64 bit

Documentation: https://docs.google.com/document/d/14SY7akXekkx-tWTb6zvRIdQ7xNIOOP64S4UdWSIelRw/edit?usp=sharing

Example Project: https://drive.google.com/file/d/15qyQ816OOqDUHjVQJa-UCzYT4Ar5I3e9/view?usp=sharing