Topdown Physics Based Camera System

Collision-based camera system including a room transition. Works for any number and shape of rooms, with a single camera.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27, 5.0 - 5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

A fully customizable camera system for topdown games where the camera will interact with blocking volumes.

Additionally contains a transition volume to ease the transition between blocked zones. Allows you to not only set camera boundaries but also obey them in any physical custom shape.

Fully customizable:

  • Rooms of any size and shape. Not just boxes.
  • Collision distances in each direction (Front, back, left and right)
  • Collision channel
  • Camera offset
  • Distance from the character to the camera
  • Camera Lag and Camera Lag Speed


기술적 세부사항

Demo Video

Features:

  • Topdown support, including projects based on the topdown template.
  • Block cameras using standard Camera Blocking Volumes
  •  Place blocking volumes in any configuration
  • Adjustable camera transitions between rooms
  • Adjustable camera lag
  • Customize parameters in Blueprints

Code Modules:

  •  A dynamic camera actor [runtime]

Number of Blueprints: 2

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Win32, Win64

Supported Target Build Platforms: Win32, Win64

Documentation: Link

Example Project: Link

Important/Additional Notes: none

Discord channel: https://discord.gg/VmFXeq7J9F