WebSocketClient

在UE中连接WebSocket服务器(Connect WebSocket Server in UE)

  • 지원 플랫폼
  • 지원 엔진 버전
    5.0 - 5.1
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

1.以Actor连接WebSocket服务器,方便在云端渲染架构下于你的后台进行通信

Use Actor to connect to the WebSocket server to facilitate communication in your background under the cloud rendering architecture

2.支持自定义IP、端口

Support custom IP, port

3.提供蓝图调用,包括接收消息事件、连接事件、发送消息事件

Provide blueprint calls, including receiving message events, connection events, and sending message events

4.提供简易的JSON序列化,提供Brief、Command、Type三个字段,便于建立自己的指令集

Provide simple JSON serialization, provide Brief, Command, Type three fields, easy to build your own instruction set

5.对于打包后的程序,提供命令行方式设置IP和端口 -ws ws://127.0.0.1:9091

For the packaged program, provide command line mode to set IP and port -ws ws://127.0.0.1:9091


기술적 세부사항

Features: (Please include a full, comprehensive list of the features of the product)

  • WebSocket Client C++ Plugin and Blueprint
  •  Receive And Send Message

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •  WebSocketClient(Runtime)

Usage: WebSocketClient/README.md at master · scially/WebSocketClient (github.com)

Number of Blueprints: 2

Number of C++ Classes: 1

Supported Development Platforms: Win64、Win32、Linux、MacOS

Supported Target Build Platforms:Win64、Win32、Linux、MacOS