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Zibra Liquids

Zibra AI - 코드 플러그인 - 2022/10/03

Zibra Liquids is a next-gen AI-powered tool for real-time 3D liquid physics simulation, that enables the creation of high-quality liquid visuals and game mechanics based on interactive physics. Available for Unreal Engine 4 and 5.

​세일$149.99
$74.99로그인하여 구매
  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27, 5.0
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

🌊 Zibra Liquids is a cross-platform, GPU-based solution for real-time 3D liquid physics simulation, developed to make effects creation easier, achieve outstanding visuals, and add realistic physics.


Showreel: https://www.youtube.com/watch?v=8B5vbEFDBas


Powered by a custom physics solver and a one-of-a-kind Artificial Intelligence-based technology for neural object representations, it makes working with liquid easy as never before.

With Zibra Liquids, you can make performant 3D real-time liquid simulations on Unreal Engine, creating high-quality visuals, as well as game mechanics based on interactive physics. 

Our out-of-the-box solution has an intuitive UI, and is equipped with a wide range of features, as well as multiple visual and physical parameters to customize the look and behavior of your liquid however you want. 


Features

  • Real-time 3D liquid simulation 
  • Best-in-class performance
  • AI-accelerated interaction with 3D objects of arbitrary shape
  • Force interaction with Unreal physics simulation system 
  • Force fields - Radial, Directional, and Swirl 
  • Collider friction 
  • Multiple physical fluid parameters: gravity, stiffness, viscosity, surface tension, etc.
  • Different material parameters: color, reflection color, emissive color, roughness, metalness, opacity, etc. 
  • Blueprints and C++ support for creating custom game mechanics
  • Simple & intuitive UI 


Supported platforms: 

📌PC Windows 64 bit - DX11(4.26, 4.27, 5.0); DX12(5.0 or newer)

📌Unreal Engine version: 4.26, 4.27, 5.0

📌 VR is not supported yet


How can you benefit from Zibra Liquids?

✅Best-in-class performance

✅Impressive realistic visuals. Easy to customize

✅Tens of millions of particles to create cinematic effects on high-end hardware

✅Accessibility and ease of use

✅Liquid interaction with complex 3D objects in real-time, out of the box

✅Brand new game mechanics

 

🆘 Support and Community

Is something not clear? Get support on our DISCORD server. Our team has a strong background in machine learning, physics and AAA games development and will be happy to answer all your questions and help you get the most enjoyable experience using our product.


✉️ Do you prefer email? Not a problem - you can contact us via: support-unreal@zibra.ai 


📄 Perhaps your questions are already covered in the documentation. Check here: DOCUMENTATION ]


We give you the opportunity to try out Zibra Liquids for FREE to help you understand how it will benefit your game.


Demo projects: https://drive.google.com/drive/folders/1YzH1daN8_LE_vVYf2DtsofQHXFxJHBHr


📄 Do you want to understand our product better? Get on-hands experience with our practical Tutorials.


ℹ️: Check our blog for the latest updates and information about Zibra Liquids and other upcoming products of our company.


Follow us: Discord | YouTube | LinkedIn | Twitter | Medium

기술적 세부사항

Supported platforms: 

PC Windows 64 bit - DirectX11 (4.26, 4.27, 5.0); DirectX12 (5.0 or newer)

Unreal Engine version: 4.26, 4.27, 5.0


❗ Note for Unreal Engine 5.0.1 and higher users:

Due to technical limitations, the built plugin from Unreal Marketplace doesn't currently work with UE 5.0.1 and higher. You can either switch temporarily to DirectX 11 or rebuild the plugin with your version of Unreal Engine:

To rebuild the plugin:

  1. Move the plugin folder from your marketplace plugins folder (e.g. "C:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Marketplace") to your project's plugin folder ("YourUnrealProject\Plugins\ZibraAILiquid"). You will need to create that folder if it doesn't exist yet. The project needs to be a C++ project.
  2. Generate the Visual Studio project (you can do it by right-clicking on .uproject file and selecting "Generate Visual Studio project files") and open it. Start your project via Visual Studio. The plugin will be rebuilt at the first launch and after that you don't necessarily need to launch your project via Visual Studio.

This issue is temporary and is going to be removed in future versions of the plugin.


Documentation: Link https://drive.google.com/file/d/1o-5tgSxEr7orPAYc4uBbAsSGZUwCnVEK/

Example Project: https://drive.google.com/drive/folders/1YzH1daN8_LE_vVYf2DtsofQHXFxJHBHr