Blueprint Subsystem

Satheesh PV - 代码插件 - 2024/04/19

Create your own custom Blueprint Subsystems

  • 支持的平台
  • 支持的引擎版本
    5.2 - 5.3
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Unlock the power of Unreal Engine like never before with this revolutionary plugin, designed to empower developers at every level. Introducing the ultimate solution for creating game instance and world subsystems effortlessly, right within Unreal Engine's intuitive Blueprint interface.


No C++ coding required!


All Blueprint Subsystems work identical to their C++ counterparts. That means they share the same lifetime as of C++ classes.

技术细节

Features:

  • Create your own Subsystems in Blueprint.
  • Supports creating Blueprint Game Instance Subsystem.
  • Supports creating Blueprint World Subsystem.
  • All Subsystems can tick.
  • Easy to use functions to get subsystem anywhere in Blueprint.


Code Modules:

  •  BlueprintSubsystem (Runtime)
  •  BlueprintSubsystemEditor (Editor)


Number of Blueprints: 0

Number of C++ Classes: 8

Network Replicated: No. Not applicable.

Supported Development Platforms: All platforms that Unreal Engine supports.

Supported Target Build Platforms: All platforms that Unreal Engine supports.

Documentation: https://ryanjon2040.gitbook.io/blueprint-subsystem/

Important/Additional Notes: