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Game Client SDK i3D.net

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The i3D.net Game Client SDK for UE4 provides an easy way for your game clients to communicate with our Game Hosting Platform in order to get the current ping information and statistics between the game client and i3D.net server locations.

  • 支持的平台
  • 支持的引擎版本
    4.27
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

The i3D.net Game Client SDK for UE4 provides an easy way for your game clients to communicate with our Game Hosting Platform in order to get the current ping information and statistics between the game client and i3D.net server locations.


The i3D.net Game Hosting Platform supports game server deployments on our Bare Metal, with additional scaling into multiple Public Clouds (GCP, AWS, Azure), ensuring you never run out of capacity, even on those unexpected moments. With a rapidly growing global coverage, you can place your game server as close to your community members as possible.


The i3D.net Game Hosting ecosystem brings additional benefits, where you can make use of our anti-DDoS solutions, anti-cheat, and CDN for global build and game client distribution.



技术细节

Features:

  •  Provides the ONE Game Client Ping features for the Unreal Engine 4.
  • The plugin retrieves the current list of i3D.net datacenter information.
  • The plugin has UDP socket ping implementation that gathers ping statistics with i3D.net datacenters.
  • The plugin provides the public C API interface that can be used by a game client
  • The plugin contains the private C++ implementation of UDP ping socket and retrieval of i3D.net datacenter information.


Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •   ONEGameClientPlugin Module: Runtime


Number of Blueprints: 0

Number of C++ Classes: 4

Network Replicated: No

Supported Development Platforms: Windows 32-bit, Windows 64-bit, Linux

Supported Target Build Platforms: Windows 32-bit, Windows 64-bit, Linux

Example Project: Included in the plugin & on GitHub

Important/Additional Notes: -