Make Modular Skeletal Mesh

TLL - 代码插件 - 2024/04/01

Customize skeletal meshes with ease

  • 支持的平台
  • 支持的引擎版本
    5.3
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Video

Documentation


With Make Modular Skeleton Mesh Subsystem, you can effortlessly modify, extract, and combine parts of skeletal meshes directly within the UE editor, streamlining your asset creation process and unleashing new levels of creativity.


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技术细节

Features:

  • Modular Extraction based on Material and/or Bone.
  • UV Island Filtering: Employ UVFilter to selectively include mesh vertices based on UV islands.
  • Advanced Root Transform Controls: Fine-tune mesh positioning, rotation, and scaling with precision.
  • Math Operators for mesh manipulation: +, -, ~, &, and |.
  • Inherit LODs and Cloth Asset Configuration from the base mesh.


Code Modules:

  •  MakeModularSkeletalMesh (Editor)


Number of Blueprints: 1

Number of C++ Classes: 1


Supported Platforms: Windows, MacOS


Important/Additional Notes:

  • This is NOT a merging tool. You can only utilize the Math Operators on the same mesh.
  • Doesn't support Morph Target (will be fixed in later update)


Disclaimer: assets show in the images are not included.